Embrace it and take your films to the next level. So this was an example of using interactivity as a tool to enhance the story.ĭon’t be intimidated by new tech. It was really important that the science became something you could feel. We wanted to viewer to have a visceral connection to this story beat. They are suddenly constricted, trapped in the gravitational pull of a black hole. Suddenly in the experience, a black hole sucks in the viewer, and so we created a moment where they lose the freedom to move. Initially they have what is called “six degrees of freedom” which is the ability to walk and look in every direction. I connected each beat and interaction of the story to the hero's journey.įor example, in the second episode of Spheres, the viewer first watches the birth of a star. Suddenly, the entire intention of the interactivity fully transformed for me. The first question they asked me is, “What is the hero’s journey?” My immediate thought was that it’s VR, so there is no hero’s journey. When I was creating Spheres, I had the honor of collaborating with Protozoa and a team that included Executive Producers Darren Aronofsky, Ari Handel, and our producer Dylan Golden. With all of my work, I start first with the story and then build the world and-in the case of VR-the universe around that. But when you are developing an experience, the core of the narrative is always the story. We asked Eliza to give us pointers about the development, production, and post-production processes of VR filmmaking.Ĭonsider this your introduction to a new chapter in the history of film, and a crash-course to help you take the first steps towards making your first VR experience.įTW Takeaway: A good story is just as important in VR filmmaking as it is in traditional filmmaking.Įliza McNitt: VR is about building a world that unfolds all around you. Not to mention, her breakout film Spheres was acquired for a history-making seven-figure deal. The Chromista director has collected awards and support from festivals like Sundance and the VR Grand Prix at the Venice Film Festival, academic institutions like the MIT-Lincoln Lab, and even the United States Armed Forces. ![]() Inspired by scientific wonders and discoveries, Eliza fuses science with narrative storytelling, and has developed quite the resume because of her unique vision. One of those titans is virtual reality creator Eliza McNitt. ![]() Needless to say, cinematic storytelling would be incredibly limited without the trailblazing, tech-savvy titans among us. If it weren’t for technology trailblazers in film, we would still be cranking machines to view silent “moving pictures.” The world would be a drastically different place if we never heard the omniscient voice of James Earl Jones or the curses of Samuel L.
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